MORE GAMES
5 More Fun Games to Play with a MashBall set.
TWENTY-ONE
Like MashBall, start by clipping the provided string to the front rope of each half of the box to determine the exact distance of separation. Completely remove all plugs from the box and place them on the side.
Scoring:
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The front row consisting of 1 hole=5 points
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The second row of 2=4 points
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The third row of 3=3 points
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The back row consisting of 4 holes=2 points
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Anywhere in the box but not in a hole=1 point
Both teams stand behind the separate halves of the box and each player per team gets 1 toss per turn, just as you would when playing MashBall.
The first team to reach exactly 21 points wins the game! If a team scores over 21 without reaching exactly 21, then they bust and go back to 11. (Note: If there is only one player per team then the single player on each team gets 2 tosses.)
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Gentlemen’s Shots can also be played in 21. Refer to MashBall “How to Play” if you wish to do so.
BASEBALL
Place the boxes at the same distance as you would for MashBall, however, turn boxes so the ropes are not facing one another (Triangle is opposite of MashBall).
Scoring:
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The front row consisting of 4 holes=Single
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The second row of 3=Double
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The third row of 2=Triple
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The back row consisting of the single hole=Homerun
Both teams stand behind the separated halves of the box just as you would for MashBall. To determine who goes first, each player will toss a ball toward the homerun hole. The player closest will win home field advantage and will toss second.
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Any hole made is considered closer than if a ball not made in a hole but near the homerun hole.
There are nine innings and 3 outs per inning. One team tosses at a time signifying the Top and Bottom of each inning.
When a player makes it in the box but not in a hole, it is a strike. If a player gets 3 strikes in a row, it is an out. If a player does not make the ball in a hole or in the box, it is an automatic OUT.
When a team makes a hole, the hole is to be plugged and one should imagine a runner moving that exact amount of bases. When the team makes another hole, the player on base advances according to what hole the team makes. If the player on base advances to home plate, then the 1st hole made is unplugged and the tossing team earns one run.
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For example, if a team makes the ball in a hole in the third row, then the hole is plugged and a player is on third base. If the team then makes a ball in the front row then the player on third will score and the hole previously plugged should be removed.
This continues and scores are tallied for each inning.
Whichever team scores the most runs by the end of the ninth inning, WINS!
Other rules: Make it in one that is already plugged=double play (automatic two outs.)
FAST MASH
Place both halves of the boxes on the same side with the word MashBall touching and the ropes facing the same way. Then, keeping both halves side by side, separate them about 3 feet away from one another in order to provide enough space between each half for the players to run back and forth between them. (This is a very fun fast paced game!!)
To determine the exact tossing distance, clip the provided string to a front rope of one half of the box. Pull the string tight, then take note of or mark the distance of the clip at the end of the string. Unclip the string from the front rope and place the string on the ground at the exact distance previously noted. (The string should be laid parallel to the front of the 2 halves and approximately 6 feet away)
Lastly, Plug all 4 holes in the back row, leaving the front 6 holes open.
The game begins with one player from each team standing behind the string on the ground, shooting at their half of the box; and the other player on each team standing behind the box retrieving each ball that their teammate tosses, then returning it back to their teammate as quickly as possible until they make a hole. Each tossing player gets unlimited tosses until they make one of the 6 holes in their half of the box.
Once the tossing player makes a hole, that player must run to the box and plug the hole that he or she made. Meanwhile, the retrieving player runs to the tossing position (behind the string on the ground) and begins tossing. At this point, each player has switched positions and the tossing player becomes the retrieving player.
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Important: The retrieving player must leave the ball that was made in the hole and cannot plug it. The tossing player is the only player that can plug the hole when it is made.
The teams repeat this process and switch each time a hole is made.
The team that makes and plugs all 6 holes first, wins!!!
MASH THE STACK
Like MashBall, start by clipping the provided string to the front rope of each half of the box to determine the exact distance of separation. Both teams stand behind the separate halves of the box and each player per team gets 1 toss per turn. (Note: If there is only one player per team then the single player on each team gets 2 tosses.)
Each team is to take their stack of plugs and place them upside down on top of the middle hole.
(Note: MASHBALL side of plugs facing down)
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Decide who goes first the same way you would for MashBall.
The object of the game is to be the first team to make the 9 open holes surrounding the middle hole and stack. If a hole is made, a plug is taken from the stack of plugs and placed in the hole that was made. (As the stack gets smaller it moves easier).
Beware if the tossing team knocks their stack completely out of the box, the teams must swap boxes and the opposing team’s arrangement of holes becomes the tossing team’s.
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For example, if a team is winning with more holes made but then they knock the stack completely off of the box, they will swap and become the team that is losing with less holes made. OR if a team is lossing by a lot, they can try to knock the stack off the box on purpose in order to change sides and become the winning team.
*However, if a team knocks the stack off the middle hole but the stack remains in the box or on top of the holes, then the stack must stay at its new position away from the middle hole until the tossing team’s turn is over (all tosses have been made for that turn) and then it is returned back to the middle hole.
If the tossing team moves the stack off the middle hole without removing it from the box, then on the next toss makes the middle hole… Then THE GAME IS OVER and THE TOSSING TEAM WINS!
(Note: the stack must be moved with the first toss in order for this to happen)
Important: If a player makes the winning hole or the middle hole, but the stack completely leaves the box on that same toss, then the opposing team WINS due to the box-swapping rule!
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For example, if the ball hits the stack and bounces into the winning hole, but the stack falls off the box in the same toss, then the boxes are swapped and the tossing team then aquires the losing box.
This can happen at any point in the game if it occurs on the middle hole.
MASHER TOSS
Like MashBall, start by clipping the provided string to the front rope of each half of the box to determine the exact distance of separation.
Plug all holes other than the middle hole. (9 holes should be plugged)
Both teams stand behind the separate halves of the box and each player per team gets 1 toss per turn.
(Note: If there is only one player per team then the single player on each team gets 2 tosses.)
Scoring:
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If the ball is made in the box=1 point
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If the ball is made in one of the plugs of the 9 plugged holes=3 points
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If the ball is made in the middle hole=5 points
The first team to reach 21 wins the game!
If a team scores over 21 without reaching exactly 21, then they BUST and go back to the same score as their opponent.
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For example, if the tossing team scores over 21 and their opposing team has a score of 14, then the tossing team goes back down to a score of 14 points.